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7 of the Best Racing Board Games That Aren't What You Think

Sep 28
11 min read

When you hear “racing board game,” you probably already know how it works.

Everybody starts at one end. Roll some dice. Move your piece. First one across the finish line wins.

Simple.

Except...not necessarily.

Modern racing board games have taken the basic idea of get there before everyone else and done some wonderfully strange things with it.

Sometimes crossing the finish line first doesn't even guarantee you've won.

Sometimes you're managing the mechanical limits of a vintage race car.

Sometimes you're building a deck that will carry an expedition through the jungle.

Sometimes you're not racing at all—you're betting on somebody else's race.

And sometimes you're perfectly happy to win because everybody else's car is now a smoking wreck.


Welcome to modern racing games. :)


The race may be what these games have in common, but it's what happens along the way that makes each one completely different. How you move, what you're managing, how you deal with the other players—and even what actually counts as winning—can change from one game to the next.

So if you think you already know whether you like racing games, don't make your decision based on the finish line just yet.


What Is a Racing Board Game?

At its simplest, a racing board game has players competing around a course or toward a destination.

But that definition doesn't tell you very much about how the game actually plays.

Modern racing games frequently combine the race with other tabletop mechanics, including resource management, deck-building, betting, auctions, combat and push-your-luck decisions.

The race provides the pressure.

What you have to do with that pressure is where things get interesting.


How We Chose These Seven Games

This isn't simply a list of seven popular games that happen to have racetracks.

We chose games that demonstrate how differently tabletop designers have interpreted the idea of racing. Some reward careful resource management. Others involve betting on the outcome. One asks you to build your expedition while you're racing it. Another gives you the perfectly reasonable option of destroying the competition instead.


We've personally played Jamaica and Thunder Road: Vendetta at Grand Adventurers Club, so those recommendations include our own experience at the table.


Other games on this list were selected because they're well-established examples of different approaches to the racing genre. We'll distinguish those from games we've personally played rather than pretending otherwise.


Because if there's one thing Professor Finch insists upon, it's accurate field notes.

So, in no particular order, here are seven racing board games that might change what you think a racing game can be.


1. Jamaica

Racing, Treasure Hunting and the Occasional Cannonball


Best for: Families and groups wanting an approachable race with meaningful decisions

What makes it different: Finishing first doesn't necessarily mean winning

Style: Racing, resource management and player interaction


Jamaica looks like a fairly traditional racing game.

Each player commands a pirate ship sailing around the island of Jamaica. You're trying to complete the circuit while managing food, gunpowder and—most importantly—gold along the way.

Naturally, reaching the finish first is enormously helpful.

But it doesn't automatically mean you've won.

Your position around the island contributes to your final score, but so does the treasure you've accumulated. A pirate who spends the entire voyage concentrating solely on speed can discover that another captain arrives later carrying considerably more wealth.


And really, what self-respecting pirate measures success solely by punctuality?


We've played Jamaica ourselves, and this is one of the things we particularly enjoy about it. You can't simply put your head down and race around the island while ignoring everything else that's happening.

You need resources to keep moving. Treasure matters. Other ships matter

And occasionally another pirate decides that what you really need is a cannonball through your hull.

It's colorful and relatively easy to understand while still giving players meaningful decisions beyond simply moving as quickly as possible.


The twist: You're racing to get around the island—but you're also trying to return from the voyage rich.


2. Thunder Road: Vendetta

You Can't Lose a Race If Nobody Else Survives It


Best for: Players who enjoy chaos, direct interaction and spectacular stories

What makes it different: Reaching the finish isn't your only route to victory

Style: Racing, vehicular combat and tactical mayhem

Expansions available: Yes


Then there is Thunder Road: Vendetta.

Calling this a racing game is completely accurate.

It is also somewhat inadequate.

We've played this one at Grand Adventurers Club as well, and the race can very quickly become secondary to simply surviving what everyone else is doing to you.

Your crew tears down a dangerous road in armed vehicles, maneuvering around hazards, slamming into opponents and generally behaving in ways that would make a driving instructor quietly hand back your application.

Getting one of your vehicles across the final finish line can win the game.

There is, however, another perfectly acceptable solution:

Be the last crew standing.

That changes everything.


Attacking another player isn't merely an inconvenience designed to slow them down. Eliminating their vehicles can be a legitimate path to victory.

Cars collide. Vehicles get shoved into hazards. Shots are fired. Wreckage accumulates.

Plans that appeared completely sensible thirty seconds ago suddenly become terrible ideas.


That's also why Thunder Road has considerable replay potential. The base game doesn't have to be the end of the road.

There are expansions and additional content that introduce things such as new crews, vehicles, upgrades, terrain and additional hazards. Some expansion content can change the nature of the competition itself, giving experienced players new situations to deal with rather than merely providing more of the same road.

That's the kind of expansion we particularly appreciate: one that makes players reconsider strategies they've already learned.


The twist: Cross the finish line first—or make sure there's nobody else left to cross it.


3. HEAT: Pedal to the Metal

How Hard Can You Push the Machine?


Best for: Players who want racing itself to be the puzzle

What makes it different: Speed, gears, corners and Heat all have to be managed

Style: Hand management, risk management and racing

Expansions available: Yes


HEAT: Pedal to the Metal gives us perhaps the most traditional victory condition on this list.

This time, yes:

You really are trying to cross the finish line first.


We haven't had HEAT on the GAC table yet, so this isn't one of our firsthand recommendations. We're including it because of the very different way it approaches the actual mechanics of racing.

Rather than simply determining how many spaces your car moves, HEAT asks you to think about the limits of the car itself.

Your gear affects how many cards you play and therefore how quickly you're traveling. Corners have speed limits. Push through them too aggressively and you'll have to deal with the consequences.

Heat itself becomes a resource. You can push the car harder when necessary, but managing the resulting Heat becomes part of managing the race.

Positioning, slipstreaming, gear changes, cooling the car and deciding when it's worth pushing harder all become part of the experience.

The victory condition couldn't be simpler.

The decisions required to achieve it aren't.

And once you've learned the circuits in the base game, HEAT has expansions that add additional tracks and challenges. Expansions such as Heavy Rain and Tunnel Vision introduce new racing situations, while the broader HEAT line has continued to expand with additional content.


That's particularly appealing in this genre because changing the track can change the problem. A strategy that works beautifully on one circuit may be a considerably worse idea on another.


The twist: Everyone knows where the finish line is. The challenge is deciding how hard you can push the car getting there.


4. The Quest for El Dorado

Build the Expedition That Wins the Race


Best for: Players who like deck-building and adventure games

What makes it different: Your deck is essentially your racing engine

Style: Racing, deck-building and exploration


Nobody said racing games require cars.

In The Quest for El Dorado, competing expedition leaders race through the jungle toward the legendary city of gold.

But there's another genre hiding inside the racing game: Deck-building.


Your cards determine what your expedition can accomplish. As the game progresses, you acquire new cards and improve your deck, gradually creating an expedition better equipped to overcome the terrain ahead.

That creates a fascinating problem.

Spend too much time improving your deck and another explorer may disappear over the horizon.

Rush ahead without properly preparing and you may discover that your expedition isn't equipped for what's waiting farther down the trail.

It's still a race.

You're simply building your racing machine while you're racing it.


For players who enjoy card combinations, improving an engine over time and finding increasingly efficient ways of accomplishing something, The Quest for El Dorado demonstrates how easily racing can blend with a completely different style of tabletop game.

It also demonstrates something important about the genre: A racing game doesn't actually need a racetrack.


The twist: Your most important piece of racing equipment isn't a vehicle. It's your deck.


5. Camel Up

What If You're Not Actually in the Race?


Best for: Groups who enjoy unpredictable outcomes and betting

What makes it different: The players aren't the racers

Style: Betting, probability and chaotic racing


Now things get peculiar.

There is absolutely a race happening in Camel Up. Camels are charging around a track trying to finish ahead of one another.

The players, however, aren't the camels.

They're spectators trying to profit from figuring out what is going to happen.

Players can bet on how camels will perform during portions of the race and make predictions about the overall outcome.

And these aren't particularly well-behaved racing camels.

They can stack on top of one another and carry each other along, creating unexpected changes in position and turning seemingly sensible predictions into disasters.


So although everybody is watching the same race, your victory comes from making better decisions about its outcome.

That's a very different experience from driving the fastest car.

You're watching the chaos unfold and trying to be the person at the table who understood it best.

Or at least the person whose completely irresponsible wager somehow paid off.


The twist: The camels are racing. You're trying to get rich predicting what they'll do.


6. Downforce

Own the Cars, Race the Cars, Bet on the Cars


Best for: Players who like racing mixed with auctions and betting

What makes it different: Your interests aren't necessarily tied to one ca

rStyle: Racing, auctions, betting and hand management


Downforce mixes several ideas together.

There are cars racing toward a finish line, but players also acquire cars and wager on which ones they believe will perform well.

That means your interests aren't always as straightforward as:

“My car needs to finish first.”

The economics surrounding the race matter too.


Players make decisions about ownership, movement and betting while trying to determine what everyone else at the table is attempting to accomplish.

Moving one car may help you.

But it may help another player even more.

And suddenly a straightforward automobile race becomes a game about incentives, timing and figuring out exactly why your opponent just helped a car that apparently isn't theirs.

That's a very different kind of racing strategy.


The cars may still be trying to reach the finish line first.

The humans sitting around the table have other concerns.


The twist: Winning on the track and winning at the table aren't necessarily the same thing.


7. Long Shot: The Dice Game

Play the Race, Own the Horses, Make the Bets


Best for: Players who enjoy betting and influencing a shared game state

What makes it different: The winning horse and winning player don't have to be the same

Style: Horse racing, betting and economic strategy


Horse racing gives us yet another variation.

In Long Shot: The Dice Game, horses are moving toward a finish line, but players are doing much more than simply watching them run.

You can buy horses. You can place bets. You can influence movement. And as the race unfolds, your interests in particular horses can change.

Eventually horses cross the finish line—but your objective is ultimately to finish the game with the most money.

That means the winning horse and the winning player don't necessarily have to be the same thing.

Like Camel Up and Downforce, Long Shot demonstrates that the race itself can become the centerpiece around which an entirely different game takes place.

Perhaps you're not the driver.

Perhaps you're the owner.

Perhaps you're the bettor.

Perhaps you're simply the person wondering why the horse you absolutely did not bet on has suddenly decided to have the finest race of its life.


The twist: Don't worry only about which horse is fastest. Worry about whether the race makes you the most money.


Maybe You Do Like Racing Games After All

That's really the point.

If someone tells us:

“I don't like racing games.”

Our next question should probably be:

“What kind?”

Because these seven games barely resemble one another.


Jamaica combines racing with treasure and resource management.

Thunder Road: Vendetta turns racing into vehicular combat.

HEAT: Pedal to the Metal asks you to manage the limits of the machine itself.

The Quest for El Dorado combines racing with deck-building and exploration.

Camel Up turns the players into spectators and gamblers.

Downforce mixes racing with ownership, auctions and betting.

Long Shot: The Dice Game makes the economics surrounding the race just as important as the horses themselves.


They all have a race at their heart.

But what happens along the way—and sometimes what you need to accomplish to actually win—can be completely different.

That's why racing games are worth another look, even if you thought you already knew what one was.


At the Grand Adventurers Club, we're particularly fond of games that leave you with a good story after the pieces go back into the box.

A desperate pirate limping into port with a hold full of treasure qualifies.

So does the spectacular demise of a vehicle that absolutely, positively would have won Thunder Road: Vendetta if someone hadn't knocked it into a boulder.


Not that we're holding a grudge.

Much.


Racing Board Games: Frequently Asked Questions


What is a good racing board game for beginners?

If you're new to modern racing games, Jamaica is an approachable place to start. The basic objective—sail around the island—is immediately understandable, while treasure, resources and player interaction introduce additional strategy without hiding the race underneath layers of rules.

Are there racing board games where finishing first doesn't guarantee a win?

Yes. Jamaica is a good example because finishing position is only part of your final score; treasure matters too. Games such as Camel Up, Downforce and Long Shot: The Dice Game go even further by making betting, ownership or money central to determining the winning player.

What's a good racing game for players who don't normally like racing games?

It depends on what you already enjoy.

Deck-building fans may find The Quest for El Dorado particularly interesting. Players who enjoy direct conflict might prefer Thunder Road: Vendetta. Those interested in betting and predicting outcomes should look at Camel Up, Downforce or Long Shot: The Dice Game.

And players fascinated by the race itself—the corners, speed and calculated risk—may want to investigate HEAT: Pedal to the Metal.

“Racing game” describes the competition. It doesn't necessarily describe how you'll play.

Which racing board games have expansions?

Several established racing games have additional content available. Thunder Road: Vendetta has expansions that can add crews, vehicles, hazards and other gameplay elements, while HEAT: Pedal to the Metal has expansions offering additional tracks and racing challenges.

Expansion availability can change over time, so check the publisher's current product line when deciding what to add to your collection.

Do racing board games have to involve cars?

Not remotely.

This list alone includes pirate ships, camels, horses and jungle expeditions alongside automobiles.

A racing game needs a race.

What is doing the racing is entirely up to the designer.


About Grand Adventurers Club

Grand Adventurers Club is an independent tabletop game retailer in Northern Colorado. We sell tabletop games, trading card games, miniatures and gaming accessories while documenting our continuing journey toward a future physical game store.

When we've personally played a game discussed in our articles, we'll tell you. When we're highlighting a game based on its design, published rules or reputation within the hobby rather than our own table experience, we'll tell you that too.

We'd rather help you discover the kind of game you'll actually enjoy than pretend every game is perfect for everybody.


After all:

Civilization was dreadfully dull between expeditions.



 
 
 

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